“Pure” #5e #DnD One-Stop Stat Blocks for the Monster Manual #rpg cc: @bandofmisfits @stitched

As promised, I’ve converted stat blocks as necessary for Tales from the Yawing Portal using my “one-stop” method. I may need your help proofreading the document, so keep your eyes open. Note that this time I didn’t make any modifications to the stat blocks. They are mechanically identical to those appearing in the source material. However, […]

Well, that was fast. Converting my original “one-stop” stat blocks document to a “pure” form was easier than expected. What does “pure” mean?

In the original document, I edited the stat blocks for a couple of reasons. Monsters over CR 5 are typically underpowered with respect to how much damage their Actions do. I suspect that the reason for this is related to the fact that the Monster Manual and Dungeon Master’s Guide were released separately. While that time difference is relatively short, I suspect the two were written independently and thus aren’t in sync. I suggest the following changes in order to reconcile these stat blocks with the table on page 274 of the Dungeon Master’s Guide, Monster Statistics by Challenge Rating.

Some of these changes, however, I suggest because I found the monsters as written boring or otherwise lacking. While I found the giants far too similar to one another, I was especially annoyed by the fact that the Azer, Githzerai, and Githyanki don’t have ranged attacks. As far as I’m concerned, a DM should be able to create an encounter based on what’s interesting rather than whether it makes tactics too easy for the PCs, and the entire point of this project was to make things easier on the DM. I also find it incredulous that a Cloud Giant doesn’t have a Create Beanstalk power. C’mon!

Nevertheless, my changes resulted in complaints. The Adventurers League players were concerned that my stat blocks were “illegal” because they made changes that the DMs weren’t permitted to make those changes. To satisfy their concerns, I created an index that  showed exactly how I changed the stat blocks. Converting them back to their boring, underpowered selves would be a snap.

Nope. Still not good enough for some, so in the spirit of making this as easy for the DMs as possible, I’ve created a “pure” document in which the stat blocks have no edits. Then I changed the appendix to reflect my edits as suggestions. That’s what I’ve provided here. As a reminder, the same rules apply to this document, which includes, among others, that I used shorthand to keep them as reasonable in length as possible. This means that one could take advantage of loose language to maximize the creatures. If you choose to do that, that’s on you. Also, I could use your proofreading, and if you have any other suggestions, please let me know. As you can see from the original post, I respond.

My next project will be based on Volo’s Guide to Monsters, and will take much longer to complete. Moreover, it’s competing with some other projects I have. Please be patient.

Here’s the complete list so far (in order of creation):

Latest Versions Available Here

Follow me on Twitter @gsllc

Author: Frylock

Robert E. Bodine, Esq. is an attorney in Virginia focusing his practice on real estate and intellectual property law. He is one of the founding members of the Gamers’ Syndicate, a Washington, DC-based gaming club. He was the author of the Loremaster.org article series, Protection from Chaos, dealing with intellectual property law matters as they relate to the gaming industry, and has represented several game designers on intellectual property matters. You can follow him on Twitter @RobertEBodine for politics, @PropertyAtty for legal matters, @GSLLC for gaming matters, and if you’re a sports fan, @MMADork.

2 thoughts on ““Pure” #5e #DnD One-Stop Stat Blocks for the Monster Manual #rpg cc: @bandofmisfits @stitched”

  1. Thanks for putting these together. It definitely looks like a much easier way to manage monster and NPC spellcasters than reading the MM and then searching frantically for spell descriptions.

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